Mesmer

Baron Mesmer Almeriaq of Scylia, but for the cruel inventions of fate.

Description:
Race: Human Class: Wizard School: Illusion Origin: Amurite Level: 3 Alignment: Chaotic Neutral

Abilities

Strength 16 +3 / carry: 48/96/192 pounds
Dexterity 18 +4
Constitution 17 +3
Intelligence 19 +4
Wisdom 16 +3
Charisma 14 +2
Perception 17 +3
Luck 17 +3 / Luck-based Advantages Per Level: 2
Proficiency Bonus +2
Save Proficiencies Intelligence, Wisdom
HP 23 (9+7+7)
AC 14

Proficiency

Skills Martial Tools
arcana blades, one-handed
insight

Wizard Spells Known

Cantrips Spells, 1st Level Spells, 2nd Level Spells, 3rd Level Prepared Spells
Mage Hand Shield Invisibility Mage Armor
True Strike Mage Armor Misty Step Shield
Minor Illusion Chromatic Orb Web Chromatic Orb
FireBolt Color Spray Spider Climb Sleep
Message Disguise Self Knock Invisibility
Sleep Rope Trick Misty Step
Silent Image Scorching Ray Web
Detect Magic – R Darkvision – 8h Snow Owl Familiar
Find Familiar R
Comprehend Language – R
Alarm – R
Identify – R
Tenser’s Floating Disk – R
Prepared Spells Cantrips: 5 Spells: 7
Spell Slots Cantrips: 5 1st: 4 2nd: 2
Spell Save DC 14
Spell Attack +6

Arcane Tradition Features

Illusion Savant The gold and time to copy an illusion spell into your book is halved (1 hour and 25gp per spell level)
Improved Minor Illusion Can create both a sound and an image with a single casting of the spell

Languages: Amurite, Lanun, Calabim, Patrian, Common
Note: Patrian is a dead language from the Age of Magic, used by scholars, sages and wizards (think Latin).

Current Equipment

Item Weight
spell book 3 lbs
bag of 10 gold pieces -
Tinder Box 1 lbs
1 torches 1 lbs
waterskins (3) 5 lbs
ball bearings 2 lbs
short sword 2 lbs
Silver Longsword (family Heirloom) 3 lbs
Wierd Whistle -
Everburning Candle -
Gem worth 50 GP- hidden stud- you don’t want to know
Pearl – hidden stud- you don’t want to know
Material for 5 familiars 1 lbs
Material for copying spells into the spellbook (3) 2 lbs
Spellbook with Gaseous Form-Back at Guild
shortbow 2 lbs
Quiver 1lbs
20 arrows 1lbs
Green Everburning Torch 1 lbs
Total Weight 23 lbs
Bio:

Runecurse-small.jpgMesmer was unknown to his father, the sorcerous Baron Almeriaq of Scylia, a small principality located on the southernmost isle of the Amurite kingdom. Though he would be denied the easy road to magic promised by the Blood of Kylorin, the young waif was endowed with incredible natural ability in every area. He was taken in at a young age by the wizard Kostomerces and taught to harness the power of magic through study and toil.

Mesmer was eventually ejected from the guild of his master after proving unable to subordinate his desires to lawful authority. Shortly thereafter the fledgling spell-slinger threw in his lot with a fellow outlaw, the elven rogue Leelo. Only after the destruction of Port Scylia did the pair acknowledge the strange glowing symbols hovering above their heads, apparently visible only to others similarly endowed.

While in the act of robbing the Baron’s chambers during the chaos of a surprise attack by Lanun pirates and Overlord priests, the young Mesmer discovered the truth of his origin among love-letters locked within the drawers of his father’s massive desk. After narrowly escaping death at the claws of the Baron’s infernal familiar, Mesmer fled the Amurite isles with a gaggle of vagabonds drawn together from all over Arcanearth by a compulsion none understand.

Mesmer is rightful heir to the Barony of Scylia, but does his father still live? There may be little left to rule given the destruction wrought by the Overlords and their Lanun puppets. Can he and his new compatriots shake the curse that drives them relentlessly onward?

PC_Baron-Almeriaq-of-Scylia_Chuck.jpg

Mesmer

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