Grenl

Shamaness of the Durbuluk tribe, now a follower of the warlock Finch.

Description:
Race: Goblin Class: Warlock Patron: Great Old One
Origin: Sheaim Jungles Level: 2 Alignment: Neutral Evil

Abilities

Strength 9 -1 / carry: 27/54/108 pounds
Dexterity 14 +2
Constitution 12 +1
Intelligence 9 -1
Wisdom 14 +2
Charisma 14 +2
Perception 10
Proficiency Bonus +2
Save Proficiencies Wisdom, Charisma
HP 13
AC 15 (studded leather armor and buckler)

Proficiency

Skills Martial Tools
medicine light armor herbalist kit
persuasion blades, one-handed
stealth(+4) archery

Warlock Spells Known

Cantrips Spells, 1st Level Spells, 2nd Level Spells, 3rd Level
Eldritch Blast Dissonant Whispers
Chill Touch
Spell Slots Cantrips: 2 Spells: 2
Spell Slot Level 1
Spell Save DC 12
Spell Attack +4

Goblin Traits

Darkvision 60’ you can see in dim light as if it were bright light, and in darkness as if it were dim light
Nimble Escape can hide or disengage as a bonus action; can move through the space of any creature that is of a size larger than yours (human, dwarf, etc)
Sneaky Goblin +4 bonus to stealth skill, not including proficiency and dexterity bonuses

Languages: Common (Sheaim-Goblin Dialect)

Cash: 10gp

Bio:

Character traits:

  1. Cautious
  2. Scheming
  3. Ambitious
  4. Open-minded (for a goblin)

NPC_Grenl_full.jpg

Grenl

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