Krag

Child of the unending struggle between Bannor and Ember empires, sworn to the fallen angel of war.

Description:
Race: Half-Orc Class: Cleric Domain: War Diety: Xrarog ( Aeron, Angel of War)
Origin: Bannor and Ember borderlands Level: 3 Alignment: Neutral Evil

Abilities

Strength 17 +3 / carry: 51/102/204 pounds
Dexterity 13 +1
Constitution 14 +2
Intelligence 11
Wisdom 14 +2
Charisma 10
Perception 11
Luck 11 Luck-based Advantages Per Level: 1
Proficiency Bonus +2
Save Proficiencies Wisdom, Charisma
HP 24
AC 17 W/Bronze Breastplate 14 W/Shield +2 (Total 17 w/Shield and DX bonus)

Proficiency

Skills Martial Tools
medicine heavy armor smiths tools
athletics bludgeons, one-handed
religion shields
intimidation throwing
blades, one-handed

Cleric Spells Prepared

Cantrips Spells, 1st Level Spells, 2nd Level Channel Divinity Abilities
spare the dying cure wounds Enhance Ability Guided Strike (+10) 1 per rest
toll the dead inflict wounds Prayer of Healing War Priest – bonus attack (2)
sacred flame guiding bolt Turn Undead (2)
Prepared Spells Cantrips: 3 Spells: 5
Spell Slots Cantrips: 3 1st: 4 2nd: 2
Spell Save DC 12
Spell Attack +4

Cleric Features

divine inspiration when using the Attack action, allows 1 extra weapon attack as a Bonus Action; can use a number of times equal to your wisdom modifier per long rest
channel divinity you can channel divine power up to once between short or long rests, see below for powers
channel divinity: turn undead (evil) As an action, present holy symbol. Each Undead within 30’ that can see or hear you is turned for 1 minute or until it takes any damage. Turned undead ignore you and any allies within 30’ of you.
channel divinity: guided strike strike with supernatural accuracy for a +10 to-hit bonus on one attack. You can make this choice after you see the roll, but before DM says whether you hit or not.

Half-Orc Traits

Darkvision 60’ you can see in dim light as if it were bright light, and in darkness as if it were dim light
Menacing you gain proficiency in the intimidation skill
Relentless Endurance when reduced to 0 hp but not killed outright, drop to 1 hp instead (long rest to use again)
Savage Attacks add 1 weapon damage die to critical hits, in addition to the regular critical die (1d6 becomes 3d6, etc.)

Languages: Ember (Orc/Goblin/Hobgoblin), Common

Equipment

Item Weight
Bronze Breastplate 25 lbs
Bronze halberd 7.5 lbs
Iron Morningstar 4 lbs
Rope 50’ Hempen 10.00 lbs
Bedroll 7.0 lbs
Shield 6.0 lbs
Healing Kits (21 uses) 5.0 lbs
Backpack 5.0 lbs
Water-skin 5.0 lbs
Bronze Spear 3.0 lbs
Rations 2.0 lbs
Helmet 0 lbs
Flask of Oil 1.0 lbs
3Tinderbox 1.0 lbs
Mess Kit 1.0 lbs
Unholy Symbol Bronze Circlet 0.25 lbs
Flask of liquid (elixir of health) 0.5lbs
Ulfmar’s Silver Box and trinkets 1.0 lbs
Ulfmar’s Skin flute remains 20.0 lbs
|10d20 mental damage
Shortbow 2 lbs
Quiver 1lbs
20 arrows 0 lbs
|Total Weight||~80 lbs|
Bio:

Runecurse-small.jpgKrag was the child of a human barbarian warrior and orcish witch-doctor, members of a horde raised during the Burnt Priest’s last desperate years. He was born in the midst of a skirmish along the Deadstone Highlands between the ever-changing borders of the Bannor and Ember empires. Upon the forehead of the shrieking impling was the red mark of Xrarog, god of war (Xrarog is the orc name for the fallen angel Aeron, one of the 21 Angels of Creation). As soon as the impling could stand and hold a club (about 2 years of age) he was thrust into battle as a runner and scout. The young Krag proved worthy in the eyes of Xrarog and was allowed to live.

A few years later the Burnt Priest was finally sent to hell by Bannor paladins. The Twisted Men who survived the carnage fled into remote mountain highlands. The orphaned Krag was forced to escape alone through 60 miles of wilderness. Four days later a shrunken, blood-encrusted skeleton staggered into the field camp of Jonas Endain himself, the great Emperor of Embers and high priest of Bhall. Despite playing second fiddle to Bhall, the great Goddess of Fire, worship of Xrarog was popular among the orcs.

Krag joined the ranks of the orcish warrior-priesthood, but like many half-orcs, he yearned for more. At the age of 17, now a trained warrior and priest, Krag slipped across the eastern marches of Ember lands to find employment as a mercenary in the Grigori empire. Only months later, the first pangs came. Neither the doctors of the Ordine Medicos nor traveling clerics could determine the cause of Krag’s plight. Relief came only when Krag traveled east to the port city of Dashar. There Krag took ship for Lanun isles. The curse or geas pushed him onward until finally he reached the southern shores of the Atlantean isles, home of the wizardly Amurites

While searching for employment as a guard, Krag inadvertently became the tool in a covert game of intrigue among members of the Amurite House of Almeriaq. He was summarily captured and thrown into a dungeon beneath the trading fort at Scylia. Now he stares across the cell at a tiny human. Surely not a child? A strange blue symbol hovers over the little man’s head. Obviously magic, but how did the sorcerous Amurites fail to notice so obvious a rune? The little man also stares in wonder at something above Krag’s head. Great Xrarog…do we share the same curse?

PC_Krag_Chris.jpg

Krag

Arcanearth Omegabase christopherflang